The NBA2K series is critically acclaimed as one of the best
sports franchises of all time. The game
play and presentation is as realistic as actually watching an NBA game live at court side. The best feature of the game,
in my honest opinion, is the create-a-player mode. In this mode, you can create and customize
your player any way that you want to.
This player is your avatar. An
avatar is referred to by Farmer and Morningstar as a controllable, humanoid,
animated character. I created a slashing
guard named Eddy “Easy Breezy” Booker.
Eddy went on to win Rookie of the Year, as well as MVP in the one year I
played with him. I created him exactly
the way that I like players in the NBA to play…balls out and to the glass.
I mean, what a baller, right?
When playing with him I couldn’t stop to think about what we
talked about in class that day, the Hagelian Dialectic. The Hagelian Dialectic
can be used to find the relationship between the player and their avatars.
The Hegelian Dialectic consists of three parts, the thesis,
antithesis, and syntheses. The thesis
(sein in german) is a single idea or concept.
The antithesis is a conflicting idea, that which stands in opposition to
the original proposition, or thesis. The
synthesis is the incorporation of both ideals into a new reinterpretation. These three ideas can easily explain why I
choose to make players that I create. In
this situation, the thesis would be the fact that I would love to be an
all-star NBA player. I mean, how cool of a gig is that! The only problem is that
there is no way in hell I could be anywhere close to an NBA player. I wouldn't even make the UMD team! The antithesis in this situation would be my
create a player in the game. He is an
NBA all-star but he is in the virtual world.
The syntheses would be me actually controlling the avatar and essentially
becoming an NBA all-star. Playing the
game helps connect the Thesis of me wanting to be an NBA player to actually
being one by being able to control my player in the virtual world, who is the antithesis.
References: Downs, E (2010). Eighteenth century video games: Using the Hegelian Dialectic to explain the individual-avatar relationship in video game play. Presented at the Video Games Interest Group of the annual meeting of the International Communication Association, June, 20-24, Singapore, Malaysia.
References: Downs, E (2010). Eighteenth century video games: Using the Hegelian Dialectic to explain the individual-avatar relationship in video game play. Presented at the Video Games Interest Group of the annual meeting of the International Communication Association, June, 20-24, Singapore, Malaysia.
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